So things have been a little on the quieter side at Quest and Cartridge these past two or three months.
When I started creating content for this site, I had just left a job, narrowly avoided a serious burnout, and suddenly had way too much time on my hands.
I was able to hammer out a post a day for a little while there, but now that I’m back at work at a new and significantly less terrible job, a lot of my posting time’s disappeared into that other activity that actually makes me money.
No matter.
We’ve still been busy behind the scenes, only the posting schedule’s going to be a bit slower for the foreseeable future.
That said, some of the good things that are on the way:
3-Player Warcry Battlepack – The Threefold Fury
This one will be specifically designed for 3 player matches. We’ve found ourselves on man short of a 2v2 more than a few times and decided to compile some of the homebrew scenarios (and mix and match ones from the core rules) that we’ve been using. We’re in the final stages of play-testing them (and, naturally, having fewer 3 player matches at precisely the same time).
The working name for the pack is The Threefold Fury, and here’s a short teaser below:
From fetid, boggy, and swamp-strewn lands emerged a trio of warbands, each under a sworn oath to defeat all rivals and leave no challengers standing in their wake. Time and again, these three bands of wretched wanderers, like a trio of snakes, have crossed paths with one another and become engaged in savage skirmishes only for their engagement to end without a conclusive victory for one party over the others. As their desperation grows, these contenders look forward to finding release or victory on the battlefield, in no matter what form it takes. Take heed, wanderer, as the final hour surely approaches.
Hoping we’ll have this refined and ready for sharing for everyone by mid-September 2024.
Call of Cthulhu Module – The Bail Jumper at St. Isidore
I published my first Call of Cthulhu module a few months back (The Mask of the Black Sun) and even updated it with a bonus map a little later.
This one was also written out at around the same time, and is just about ready for release, but I’m trying to go the extra step and have handouts, maps and other add-ons ready when I first release it (rather than in bits and pieces weeks after).
Here’s the teaser below:
The Bail Jumper of St. Isidore is a standalone scenario set during the 1920s in a fictional city called Salem Falls in New Brunswick, Canada.
The investigators are recently hired members of the Taggart Agency, a once illustrious detective outfit that has fallen on hard times. A chance to turn the agency’s fortunes around seems to have popped up, as local law enforcement has just sent out a request for assistance in apprehending a notorious criminal who skipped his trial date.
The titular bail jumper in question is one Jacob Villeneuve – a thief, scoundrel, and ladies’ man who’s had a lifelong fascination with the occult. In the process of fleeing from the courts for a previous burglary, he made one final theft – that of a precious, ornate box from the local museum collection which he hopes to sell to a mysterious buyer in order to finance his escape into the nearby State of Maine.
However, the box is no mere family heirloom but is instead a frightening occult artifact. And as for the mysterious buyer, well they may have more on their mind than a simple exchange of goods.
I’m also aiming to have this one out in September and like the last one it will be price at Pay What You Want (PWYW) which means anything from free to $5.
General Game Master Musings
When we started this site, we envisioned it becoming something of a news / article website about tabletop games that we love (notably, Warcry) but also video games (not a lot written about games so far).
However, what it’s turned into (and will keep turning into) is more of a resource, with discussions, strategy, and tips for tabletop, pen & paper, as well as a place to publish and announce our own home brews and resourrces.
As part of this, I’ll be periodically posting about running games whether it be for D&D, Call of Cthulhu, or any of the other RPG systems we’ve played. I’ve got close to 20 years as a DM/GM under the belt, so hopefully I’ve learned a few useful things in there that can help all your games go a little smoother.
If all goes well, I should start posting these next week 😉